

Gave the game its 'Editor's Choice' rating at 90%, stating that 'one of the greatest RTS franchises of all time returns to glory', while PC Gamer UK gave it a more reserved rating of 82%, stating that it was 'a welcome, but limited, return'. The sequel attained an aggregate score of 85% from both GameRankings and Metacritic. As a direct sequel to Tiberian Sun, Tiberium Wars is set approximately 17 years after the events of Tiberian Sun and features the introduction of a third faction, the. Online play was praised for encouraging teamwork and coordinated assaults, unlike other contemporary first-person shooters., released March 29, 2007, was a return to the real-time strategy roots of the Command & Conquer series. Awarded Renegade its 2002 'Wish it had been better' award, condemning the single player but saying that 'C&C: Renegade's multiplayer was innovative and fun'. Although receiving average reviews, with an aggregate score of 75% on both and Metacritic, Renegade was praised for its online features. Unlike any other games in the series, Renegade is a. The is also scripted differently while the cutscenes of Command & Conquer and Red Alert were filmed from a first-person perspective, Tiberian Sun used traditional cinematic shots for its FMVs featuring actors such as and., released February 26, 2002, takes place in the final days of the events of Command & Conquer and was the last Command & Conquer game to be created by Westwood Studios before their liquidation in 2003. Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies and introduces a new isometric game engine featuring varying level terrain to give the impression of a true environment. However, EA had no direct part in the development of the title. This in turn will convert the raw material into usable resources, expressed as credits.


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In all games in the series except Command & Conquer: Generals and its expansion, Zero Hour, funds are acquired by specialized 'harvester' units which bring their cargo (Tiberium for the Tiberian series of games or or the more valuable for the Red Alert series) to a 'refinery' structure.

When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the building will then rapidly unfold in a distinctive manner. All available structures of the faction chosen by the player are constructed on-site at so-called 'construction yard' - which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards, called MCVs or Mobile Construction Vehicle. Command & Conquer gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. All Command & Conquer real-time strategy games except Command & Conquer: Generals and its expansions have featured the 'side bar' for navigation and control as opposed to many other similar games where the control bar is located on the bottom of the screen. All games in the series have also offered online play, as well as 'skirmish' matches in which players can face AI enemies.
